Project Overview: In research, Apple’s “Reminders” app was described as “easy to ignore” and “annoying.” This modern iteration implements more options for notifications, personalization, groupings, and rewards so that users stay engaged and on-track with their goals.
Project Plan:
Goal: This team set out to iterate upon Apple’s “Reminders” app in order to increase engagement and expand upon scope of use.
My Role:
Interviewing: The Re(mind)ers Case Study was an exercise in exhaustive research to understand where gaps existed and how to properly fill them. Because of this, the interview and testing processes were especially important. I executed this segment’s research.
Problem & User Definition: Once we better understood the user through interviewing, I created an Empathy Map and User Persona to synopsize the information we had gathered. From there, we defined the problems facing said user and began to think about how to solve them.
Low Fidelity Wireframing: Envisioned Re(mind)ers on a Low-Fidelity scale, implementing the features we decided upon as a team.
Research Findings
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We needed to answer two main questions: “What issues do users have with the current Reminders app?” ….And more importantly, “How do we fix them?”
“There is a satisfaction … that I gravitate towards … to checking things off my list.”
The current app was described as: “annoying,” “frustrating,” and “easy to ignore.”
These user insights taught us that people are in need of a service to better organize and manage their time and tasks. However, most of these same users admitted to actively avoiding the current Reminders app as they find it annoying and easy to ignore.
We realized that our iteration of the app needed a “draw” or “hook” that would both encourage users to complete their goals and provide them with the sense of accomplishment they crave.
Problem Statement
Problem Statement: “Reminders” is an app that is meant to help users stay organized. However, the current iteration lacks personalization/incentivization features and doesn’t account for–or celebrate– the progress that a user is making. Therefore, the app feels overwhelming, unfamiliar and unmotivating which makes continued use and self-improvement unlikely.
Our Hypothesized Solutions
User research led our team to several modifications such as changing the term “Reminders” to “Goals.” In our iteration, users create small action steps that work towards each large goal. Through socializing the app to create positive reinforcement for good behavior, Re(mind)ers keeps the user motivated while simultaneously making their otherwise-overwhelming goals (such as to “get a job,” “buy a house,” “have a healthy relationship,” etc) seem accomplishable.
Research Findings
Pros:
“There is a satisfaction … that I gravitate towards … to checking things off my list.”
Cons:
The current app was described as: “annoying,” “frustrating,” and “easy to ignore.”
Problem Statement
Problem Statement: “Reminders” is an app that is meant to help users stay organized. However, the current iteration lacks personalization/incentivization features and doesn’t account for–or celebrate– the progress that a user is making. Therefore, the app feels overwhelming, unfamiliar and unmotivating which makes continued use and self-improvement unlikely.
Our Hypothesized Solutions
User research led our team to several modifications such as changing the term “Reminders” to “Goals.” In our iteration, users create small action steps that work towards each large goal. Through socializing the app to create positive reinforcement for good behavior, Re(mind)ers keeps the user motivated while simultaneously making their otherwise-overwhelming goals (such as to “get a job,” “buy a house,” “have a healthy relationship,” etc) seem accomplishable.
Research Findings
Pros:
“There is a satisfaction … that I gravitate towards … to checking things off my list.”
Cons:
The current app was described as: “annoying,” “frustrating,” and “easy to ignore.”
Problem Statement
Problem Statement: “Reminders” is an app that is meant to help users stay organized. However, the current iteration lacks personalization/incentivization features and doesn’t account for–or celebrate– the progress that a user is making. Therefore, the app feels overwhelming, unfamiliar and unmotivating which makes continued use and self-improvement unlikely.
Our Hypothesized Solutions
User research led our team to several modifications such as changing the term “Reminders” to “Goals.” In our iteration, users create small action steps that work towards each large goal. Through socializing the app to create positive reinforcement for good behavior, Re(mind)ers keeps the user motivated while simultaneously making their otherwise-overwhelming goals (such as to “get a job,” “buy a house,” “have a healthy relationship,” etc) seem accomplishable.
The Current App
First, consider the layout of the current app:
Mid-Fidelity Wireframe
After discussing the current layout of the Reminders app, we made several changes and drew out our Low-Fidelity Wireframes.
From there, we tested & iterated to create these Mid-Fidelity Wireframes. Below is a simplification of the user flow we created (full flow with links in presentation).
User Journey
Conclusion
So, what did we learn here? We researched to find out what young adults actually in order to accomplish their goals. We identified the problem. We came up with an artful solution.
Where do we go from here?
Next steps could include:
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